![]() I've run some comparisons to high-end Siemens NX and it is much lighter. His implementation of SubD to NURBS is also very clean. I love that the moi3d interface is so so sparse and functional. Kenmo- Michael Gibson has a very elegant mindset. He, in fact, is doing some very nice experiments with Blender poly/SubD concept modeling. It is absolutely possible to model Daniel Simon's works in Blender. The latest Blender has some configs that can very nicely approximate Maya and Modo UIs. Anytime that a NURBS surface modeler knits or trims surfaces it is creating a BREP-boundary representation. ![]() ![]() L'Ancien Regime I am not sure why you say that Rhino or moi3d for that matter doesn't do BREP- Please see for the definitions I am working with.
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